Tools: ZBrush, Photoshop, Keyshot, Maya
I modeled anything hard surface in Maya, sculpted the head in ZBrush, and brought everything back into ZBrush for a final pass and texturing. Then I baked out the textures and set up a final render in Keyshot, compositing the background and post effects in Photoshop.
I modeled anything hard surface in Maya, sculpted the head in ZBrush, and brought everything back into ZBrush for a final pass and texturing. Then I baked out the textures and set up a final render in Keyshot, compositing the background and post effects in Photoshop.